I've finally finished building the last lot in Abelline. I'd been taking it slow, only building one lot about every other day, and then procrastinated the very last one into oblivion. It was a combo consignment store/salon/tattoo parlor modeled after a now-defunct store my grandma used to love in my hometown. Pics from the finished Abelline, plus some commentary below.

Aerial view from the tiny, tiny, tiny fishing hole at the top of the mountain. How they were actually able to hit water up there is a mystery. The graveyard and a large (for me) mansion are also at the top of the mountain.

A seaside view showing the messier portion of Abelline: the boat-mooring, junk-dumping lot. And, of course, a good view of the mountain. You can actually see about 75% of the liveable area in this shot.

The small accessible satellite island where the hospital and military base lie. The bridge was done by placing a road through the water, flattening it, and arranging one of the walls from China in WA along the sides. The gap was much too long to use one of the premade bridges.

Another view from the ocean...this one was taken right before I built the consignment lot since it actually sits next door to the police station.

Mid-town view showing some of the tiniest lots. While I mixed houseplan-inspired lots and my own builds, houseplans for lots no bigger than 10x10 (which boils down to approximately 24' x 21' ) are few and far between, so many of the inner homes had to be completely of my own creation.

View of the long road I call Main Street that runs horizontally through the main island and then on to the one satellite island. There are actually around 10-12 satellite islands, but most are just tiny rock outcroppings. The largest holds the hospital and military base. The next in size holds the lighthouse, but is only accessible by boat. Which means, really, that it isn't accessible at all.

This is
the park... an 8x10 stretch of pavement featuring flower boxes, a chess table, and several park benches. It's extremely popular. I've seen as many as 24 sims there at a time.

The gym, also quite popular. When it was first built, I wasn't planning on having a community pool, so I added a small one to the structure.

Of course, then I caved and ended up building a community pool after all.

Quite the sweet community I've got going...pointing and laughing at a girl during her birthday party.

This is an internal of the consignment store. The majority of the space is a collection of well-displayed junk. Then, on the right, you can see the makeover station. On the left, not shown, are two tattoo chairs.

I swear pretty much all the women have been sneaking watermelon when I'm not looking. I've had a recent baby boom, and 90% born were girls.

My starter sim in this incarnation is Summer Sahara. She's a rock star, commonly seen playing at the park or signing autographs at the theatre.

The house I'm currently playing, the daughter of Summer, Joy Sahara. She's currently living with her boyfriend in this studio home until they get married and need space for spawn. I normally play all houses originating from my starter sim, but since the first home now only had two sims, both who had met their goals, I wasn't feeling tied to them anymore.

The tiny home stress-test: can you throw a party here? The answer: yes, if no more than five guests.

We're
not gonna protest.
New projectSo of course, now that I'm done building, I'm feeling that itch again. I started working on a new project...one I plan on being a small community of gardeners/farmers living in a valley. This means I get to make plateaus. I love my plateaus. (For those not in the know, I made perhaps 40 terrains for TS2. Almost all of those had a plateau. Quite a few were on MTS2 until they enacted some rule that every terrain post had to show pictures of all four default paints or the terrains would be deleted. Well, since I go there sporadically, I completely missed the announcement and mine were taken down. You see, I'd falsely had the impression that people could use their imagination. Shocking. If you ever wonder why MTS has very few terrains considering how long the site has existed, that's why...they lost at least half during that culling, and unfortunately quite a few gorgeous ones.)

CAW is annoying, as always. I just love how edit-in-game renders terrain paint. Or rather, how it fails to layer it except in small areas. The pre-painted version above is okay, thankfully.

This one has a huge waterfall, actually made of five individual falls.

My favorite picture of it so far...a little gratuitous fisheye view of, you guessed it, plateaus!